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Instant Ambiguity Sauces
The practice of game design is one creating a functioning system that players can explore. I don’t mean explore as in “reveal areas of a map”, but explore as in push the frontiers of their...
View ArticleAdam Stewart of One Man Left, on tactics games, and game dev survival
Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for...
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